This page contains Cheats for The Higher Lower Game organized by sections for Android. This game has 'Trivia / Game Show' as genre, made by Code Computerlove Ltd. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.
Have you had your fill on learning how to trade divergences?
Let's review!
Divergence is a popular concept in technical analysis that describes when the price is moving in the opposite direction of a technical indicator.
- This page contains The Higher Lower Game Hints & Secrets for Android called 'Answers Questions E-O' and has been posted or updated on Sep 23, 2016 by Happy.
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There are two types of divergences:
- Regular divergence
- Hidden divergence
Each type of divergence will contain either a bullish bias or a bearish bias.
Since you've all be studying hard and not been cutting class, we've decided to help y'all out (cause we're nice like that) by giving you a Divergence Trading Cheat Sheet to help you spot regular and hidden divergences quickly.Regular Divergence
Regular divergences signal a possible trend reversal.
Bias | Price | Oscillator | Description | Example |
---|---|---|---|---|
Bullish | Lower Low | Higher Low | Indicates underlying strength. Bears are exhausted. Warning of a possible trend direction change from downtrend to an uptrend. | |
Bearish | Higher High | Lower High | Indicates underlying weakness. Bulls are exhausted. Warning of a possible trend direction change from an uptrend to a downtrend. |
Hidden Divergence
The Higher Lower
Hidden divergences signal a possible trend continuation.
Bias | Price | Oscillator | Description | Example |
---|---|---|---|---|
Bullish | Higher Low | Lower Low | Indicates underlying strength. Good entry or re-entry. This occurs during retracements in an uptrend. Nice to see during the price retest of previous lows. 'Buy the dips.' | |
Bearish | Lower High | Higher High | Indicates underlying weakness. Found during retracements in a downtrend. Nice to see during price retests of previous highs. 'Sell the rallies.' |
While divergences can occur between price and any other piece of data, they are most commonly used with technical indicators, especially with momentum oscillators.
Examples of a momentum oscillator include the Commodity Channel Index (CCI), Relative Strength Index (RSI), Stochastic, and Williams %R.
Whew!
That's quite a lot to remember, isn't it?
You can write this all down in your palm and look back on it while trading.But if you're the type who gets sweaty palms when you're nervous, we wouldn't recommend this.
You can simply bookmark this page and just revisit it when you mix up those higher lows, lower highs, lower lows, and higher highs.
You don't want to make a wild guess while coming up with a trade, do you?
Terminator genisys game cheats. To enable many of the game's other cheats, first you must enable the Secret Menu. At the title screen, highlight the Start Game option, then hold Right on the the D-pad. While keeping this pressed.
Standard American Bidding(5-Card Major System) Click here for a 2-page printable version of this guide.
Point Count:Ace = 4 points King = 3 points Queen = 2 points Jack = 1 point Total points in the deck = 40
Suit Rank (lowest to highest): Minors: ♣Clubs ♦ Diamonds Majors: ♥ Hearts ♠Spades Notrump
A good trump suit: A 'fit' of 8 or more cards in one suit, combined in your two hands in any way (4-4, 5-3, 6-2, etc.).
First choice: A major (hearts or spades) if you have at least an 8-card fit.
Second choice: Notrump if you have balanced strength and no fit in a major suit.
Third choice: A minor (clubs or diamonds) if you have at least an 8-card fit and unbalanced strength.
Contract requirements -- What you and your partner need in your two hands to make these contracts:
Suit partscore (bid of 1, 2 or 3 in any suit) -- 18-24 points and at least an 8-card trump fit.
Notrumppartscore (bid of 1NT or 2NT) -- 20-24 points and preferably no 8-card major-suit fit.
Major-suit game (4H, 4S) -- 25+ points and at least an 8-card fit. (Game and slam contracts pay a scoring bonus.)
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Minor-suit game (5C,5D) -- 29+ points and at least an 8-card fit.
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Notrump game (3NT) -- 25+ points and preferably no 8-card major-suit fit.
Small slam (any bid of 6) -- 33+ points
Grand slam(any bid of 7) -- 36+ points and all four aces.
These contract guidelines apply when you have relatively balanced hands. If you have a strong trump fit, long side suits and/or unusual distribution, you'll need fewer points to make these contracts.
Rules for Opener (the first player to make a bid other than Pass)
Your first bid: Always open the bidding at the 1-level if you have at least 13 points You may open a hand of 11 or 12 points if you have a long suit, distributional strength and/or good quick tricks.
The meanings of your opening bids are:
1NT = Exactly 15-17 points and balanced distribution (at least 2-3 cards in every suit). Balanced distributions are 4-3-3-3, 4-4-3-2 and 5-3-3-2.
1H or 1S = 13-21 points and at least 5 cards in your suit.
1C or 1D = 13-21 points and at least 3 cards in your suit. Choose your longer minor. If you have two 3-card minors, open 1C to keep the bidding low.
This is called a convenient minor -- it tells partner you have opening points, but your hand doesn't meet the requirements for an opening bid of 1H, 1S or 1NT.
2NT = Exactly 20-22 points and balanced distribution.
2C = Artificial bid that starts the description of a very strong hand (22-23+ points). Partner must respond.
2D, 2H or 2S = A weak two-bid -- 5-9 points with a good 6-card suit.
3 of a suit = A weak hand (5-9 points) with a long, strong suit (7 cards).
If you have two 5-card suits, open the higher-ranking suit, then rebid the lower-ranking suit (if you have 5 clubs and 5 diamonds, open 1D and bid clubs at your next turn). This allows partner to choose between your two suits without raising the level of the bidding.
Your second bid(called a rebid), A rebid is made after partner responds to your opening bid.
A new suit (1C - 1H - 1S) -- At least 4 cards in the suit, 13+ points.
Simple rebid of your first suit (1C - 1H - 2C) -- Extra length (usually a 6+ cards) and a minimum (13-15 points). To show a stronger hand with a long suit, you can jump-rebid your suit -- 1C - 1H - 3C.
Single raise of partner's suit (1C - 1H - 2H) -- 4 cards in the suit partner responded and a minimum (13-15 points). To show a stronger hand with a fit, you can jump-raise his suit -- 1C - 1H - 3H or 4H.
Notrump (1C - 1H - 1NT) -- A balanced minimum opener (13-14 points) WITHOUT 4 cards in partner's suit and without a new 4-card suit you could bid at the 1-level. To show a stronger balanced hand, you can open 1NT (with 15-17 points). To show a very strong balanced hand (19 points), open a suit bid and then jump in notrump -- 1C - 1H - 2NT.
As Opener, if you have fewer than 16 points, DON'T go to the 2-level unless:
1 - You're raising partner's suit (to confirm a trump fit (1D - 1S - 2S); or
2 - You're rebidding your own extra-long suit (1D - 1S - 2D); or
3 - You're showing a second suit (4 cards or longer) that is lower in rank than your first suit (1D - 1S - 2C).
Rules for Responder(after your partner opens the bidding):
Respond to partner's opening bid if you have 6 points or more.
If partner opens 1H or 1S and you have 3-card support -- Always raise to confirm the 8-card trump fit.
If partner opens 1C or 1D and you have a 4+-card major -- Always respond 1 of your major.
If you have two 4-card majors, respond the cheaper major to keep the bidding low.
If you have fewer than 10 points, DON'T go to the 2-level unless you're raising partner's suit (to confirm a trump fit) or rebidding your own extra-long suit.
With some unbalanced hands, you'll have to respond 1NT to keep the bidding low.
Your first response (after partner opens one of a suit):
1 of a new suit (1C by partner - 1H by you) = At least 4 cards in your suit and at least 6 points.
2 of a new minor (non-jump) (1H - 2D) = A 4+-card suit and at least 10-11 points.
2 of a new major (non-jump: the auction 1S - 2H) = A 5+-card suit and at least 10-11 points.
Higher Lower Game Cheat Sheet Cheat
Single raise of partner's major (1S - 2S) = At least 3 cards in partner's suit and 6-10 playing points To show a stronger hand with support, make a jump-raise -- 1S - 3S or 1S - 4S.
Single raise of partner's minor (1D - 2D) = At least 4-5 cards in partner's suit, 6-10 points and no 4+-card major suit. To show a stronger hand with support, make a jump-raise -- 1D - 3D.
Notrump (1S - 1NT) = Weak (6-10 points) with no support for partner's suit and no suit you can bid at the 1-level. To show a stronger balanced hand, jump in notrump -- 1S - 2NT or 1S - 3NT.
Jump in a new suit (1S- 3C) = Very strong (18-19+ points) and a long, strong suit. This is ajump-shift.
As Opener OR Responder, you are showing your point-count range any time you:
1 - Open or rebid notrump -- 1C - 1NT 1C - 1S - 1NT 1S - 2H - 2NT
2 - Raise partner's suit (to confirm that you have an 8-card fit) -- 1H - 2H 1C - 1H - 2H 1C - 1H - 1S - 2S
3 - Rebid your own long suit -- 1D - 1S - 2D 1H - 1S - 1NT - 3S
Thelevel you choose for these bids shows whether you have a minimum, invitational or forcing point-count range.
Rules for Overcaller(after an opponent opens the bidding)
1-level suit overcall (1H by left-hand opponent - 1S by you) = 10+ points with a good 5+-card suit.
2-level, non-jump suit overcall (1H - 2D) = 12+ points with a strong suit
Jump overcall (1H - 3C) = Weak hand (5-9 points) with a long, strong suit (6+ cards).
1NT (1H - 1NT) = 15-17 points (some play 15-18) with balanced distribution and stoppers in the opponent's suit.
Double (1H - DBL) = 12+ points, shortness in the opponent's suit, 3+ cards in all unbid suits. This is called a takeout double because it asks partner to take it out of the auction by bidding his longest suit.
Higher Lower Game Cheat Sheet Game
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